1. Early Access Launch
  2. 0.53.126384
  3. 0.54.126645
  4. 0.55.127157
  5. 0.57.128177
  6. 0.58.129488
  7. 0.59.131121
  8. Beta

Status Report - 24 May 2016

It's that time of the month where Brian, Peter, and Viktor give us some info on the current state of 0.60 on Experimental branch as well as a bit of extra info on upcoming work of course.

Status Report - 10 May 2016

So, as 0.60 was released on Experimental branch during last week, Brian and Peter have a few words to share on the first impressions of this version as well as the road going forwards towards the Stable release.

Status Report - 26 Apr 2016

Brian, Peter, and Viktor give us the lowdown this week on the current blocker issues, as well as let us in on upcoming work from the design and animation teams.

Status Report - 12 Apr 2016

Brian, Viktor, Miroslav, and Raist give us an update on current development in this Status Report. Subjects covered by the guys are blocker issues, network code, the new AI spawner, and the new animation system.

Status Report - 29 Mar 2016

It's time for that update on what's been going on during the past two weeks. We have a bit of info on blocker issues for 0.60 as well as which subjects will be in focus for the immediate future.

Status Report - 15 Mar 2016

Brian, Mirek, and Viktor will be giving us a bit of info this week in regards to subjects such as current blocker issues, work on spawn system and network code, and the new animation system. Hey guys, its that time again - Status Report day.

Status Report - 01 Mar 2016

For this week, Brian Hicks (Lead Producer), Peter Nespesny (Lead Designer), and Miroslav Maněna (Lead Gameplay Programmer) will let us in on details regarding the CLE, the new engine + renderer, and upcoming plans and work for the damage system and Enforce script among other things.

Status Report - 16 Feb 2016

In this Status Report, we'll have Brian (Lead Producer), Peter (Lead Designer), Viktor (Lead Animator), and Miroslav (Lead Gameplay Programmer) inform us of the latest work being conducted as we move closer to the 0.60 Update.