Afternoon Survivors, Another status report Tuesday comes around with Brian, Peter, Viktor, Mirek and Adam. They will share the latest info on where we are at in the development process.
So, an update from Brian, Peter, and Viktor in regards to user actions and animations, the new launcher, and of course the current status going towards 0.61 as well as blockers are in this week's status report.
Brian has been out sick for the past couple of days but he's back in action again and, while a day late, we now have Brian, Peter, Mirek, and Viktor giving us the status quo on DayZ development as we keep moving towards 0.61.
As we move closer towards the next Experimental branch update, Creative Director Brian Hicks will share the latest info on where we are at in the development process.
Over the last few months and into the beginning of the year we've been making adjustments to our Feedback Tracker to better support the Early Access userbase.
Development rolls on, and this week we have Creative Director Brian Hicks and Lead Gameplay Programmer Mirek filling us in on where we're at in regards to subjects such as network synchronisation, the new audio tech, and dynamic spawning of the infected.
This week a lot of the guys are off for GamesCom, so our Creative Director gives us some good info on subjects such as upcoming updates for audio, dynamic shadows, desync, as well as an update on the 0.61 milestone goals.
This week our Creative Director gives a status update on work being conducted on the CLE and the 0.61 milestone goals, while Lead Designer Peter and Lead Animator Viktor fill is in on subjects such as the server browser and work on animations.
This week our Creative Director gives a status update on where we are with our hotfixes, as well as our .61 milestone goals, and Viktor our Lead Animator talks a bit about the new animation system.
This week the Status Report might seem a little thin for those who follow development closely, as not much new has occurred between Friday when the presentation was held, and today.