As we move closer towards the next Experimental branch update, Creative Director Brian Hicks will share the latest info on where we are at in the development process.
Over the last few months and into the beginning of the year we've been making adjustments to our Feedback Tracker to better support the Early Access userbase.
Development rolls on, and this week we have Creative Director Brian Hicks and Lead Gameplay Programmer Mirek filling us in on where we're at in regards to subjects such as network synchronisation, the new audio tech, and dynamic spawning of the infected.
This week a lot of the guys are off for GamesCom, so our Creative Director gives us some good info on subjects such as upcoming updates for audio, dynamic shadows, desync, as well as an update on the 0.61 milestone goals.
This week our Creative Director gives a status update on work being conducted on the CLE and the 0.61 milestone goals, while Lead Designer Peter and Lead Animator Viktor fill is in on subjects such as the server browser and work on animations.
This week our Creative Director gives a status update on where we are with our hotfixes, as well as our .61 milestone goals, and Viktor our Lead Animator talks a bit about the new animation system.
This week the Status Report might seem a little thin for those who follow development closely, as not much new has occurred between Friday when the presentation was held, and today.
Version 0.60 containing the new renderer has been released on Stable branch, and the team keeps pushing towards Beta. In this status report we have Brian, Viktor, and Andrej commenting on subjects such as the milestone goals going towards 0.61, the new audio module, and of course more of those...
Another status report tuesday comes around, this time with Brian, Mirek, and Viktor giving us a bit of info on subjects such as the new player controller, new server browser, connection and inventory issues, and an update on blocker/prio issues for 0.60 going live on Stable branch.
It's that time of the month where Brian, Peter, and Viktor give us some info on the current state of 0.60 on Experimental branch as well as a bit of extra info on upcoming work of course.