Survivors, has it been two weeks already? We had the first internal multiplayer play-test of vehicles, Eugen is going to tell you more about it. He also talks about the hit registration issue, which is one of our priorities right now.
I am really happy that we've made the decision to separate the Community Spotlight into its own day - now we have more space for you creativity, and also more information from me!
It's a crazy time for us here at the office, with the release of the Xbox version and the PC server files behind us we're now moving for the PC BETA! Of course, this is not going to happen over night, Eugen will give you an introduction on this.
For the first edition of this renewed Community Spotlight, I'll most likely stick to the classic format, but try to evolve it over time, making it more interesting to follow! Let's start and see the awesome things you've made over the past couple of weeks!
Dear survivors, today we are releasing the DayZ Server Files. Anyone with sufficient hardware will be able to host their own DayZ server. You are now going to have more customization options and will be able to configure your servers directly.
Today's Status Report will start off with a small surprise for most of you guys, so definitely check out Eugen's opening announcements. Our Lead Gameplay Programmer Mirek is answering community questions on the recent server issues.