MDZ MULTIPLAYER (PC) 1.4.0 FINAL
New:
- Saving character progress added, when disconnecting from menu. One char per Hive\Server.
- All new map Narvakia added, medium sized, cold climate, high populated with zeds.
- Animals added: Deers and wolves. Wolves agro all other not animal npcs. Deer can run away in forest blocks.
- Hunting added - you can flay dead deer with knife and cook steaks on fireplace.
- Character customisation added: 3 skin colors and 5 hairstyles with brown or black color.
- Tree chopping with axes added.
- Berrie picking added, new berries growth with time.
- Water pumps added with ability to store water in bottles\canteens.
- Knives now can be taken as melee.
- Buildings door now openable and solid.
- Ingame tutorial pad added with guides for surviving.
- New buildings added: toilet, small shed, bunker.
- Players now can get disease if heat drops zero or by eating raw steak.
- Holsted melee and ranged weapons now visible on the back of player.
- Clouds weather effect added.
- Zombies behavior reworked. Zeds now cant see through big obstacles and can hear loud sounds. Spot range in the night reduced.
- New secret locations added on Chernarus map.
- Flares now can distract Zombies.
- Random spawning (like helicrash) broken humwees vehicles with loot added.
Changes:
- Damage from drivable vehicle to NPCs lowered.
- Zeds able to enter buildings(if door opened).
- Rebalanced thirst and hunger rate, both slowed.
- In-game BI account authorisation added.
- Button "Play" in main menu now connects to last played server.
- Items warmth fully rebalanced.
- Weapons damage fully rebalanced.
- New water tilemap.
- Gas canister now adds more gas to car.
- Equip sounds added when running with big firearm
- Duct tape and sweing kit now able to patch much more things.
- Nickname cant be changed, it takes from account info now.
- Error window now can be closed with pushing Enter
- Help menu replaced with options menu and tutorial pad.
- Player log messages added.
- Drivables vehicles now cant be trespassed.
- Loot not refreshes if there is only one player on server.
- Added hints for GUI elements on stats bars.
- Player after death now can leave server in respawn menu
- Players now may hear walking sounds of other players
- Building interiors now visible without entering in (but loot still hided until enter)
- Switch between melee and firearm now can be maked by click on firearm, melee icon in inventory.
- Melee weapon condition now showed on GUI without hover.
- Night little bit brighter.
- New gestures added: Get in car, bailout, follow me. Removed gestures about ammo and temperature.
- Overall audio volume control added in game options.
- Car trunks now refreshes with time.
- Pressing "T" now focusing chat to type message.
- Bullet hitmarks added when hitting low obstacles.
- Player now gets additional warmth when inside drivable vehicle.
- Volga now spawns only on Chernarus map.
- Vehicles now not emitting engine sound when not moving.
New items:
- New firearms: amphibia S, sporter 22 and repeater.
- New melee weapons: pickaxe, pitchfork and sledgehammer.
- New ammo: 22lr(for sporter and amphibia s).
- New outerwear: dress, hunter jacket, tracksuit jacket, down jacket.
- New pants: hunter pants.
- New hats: bandana(can be teared into rags), night vision goggles(requires batteries), headlamp(requires batteries).
- New inventory items - bear trap, landmine, canteen, water bottle, tetracycline, toolbox, raw steak, cooked stead, battery.
- Blood drops now stays much longer.
- More gas stations on map.
- Civilian tents added.
Fixes:
- Anti-stuck added: if you stuck\stick in building you wll be replaced to correct position automatically within 2 seconds.
- Wrong world time after server reconnect fixed.
- Improved performance for both client and server.
- Support of IPv6 connections added.
- Flares stop producing light correctly after burn out.
- Unable to shoot\punch in some cases fixed.
- Blood bag adds 0 blood fixed.
- Blood drops when bleed now visible in buildings and for all players.
- Fireplace now lits correctly.
- Invisible fireplace in buildings fixed.
- Stuck after death in throwing item state fixed.
- Crossbow and bow arrows penetrating some buildings fixed.
- Arrows now can be loaded with RMB like other ammo.
- Invisible items in ruined gear fixed.
- invisible player skin in some cases fixed.
- Ejecting ammo now places ammo in inventory.
- Full auto weapons shooting in zero condition fixed.
- Time counter to re-spawn added.
- Some buildings interior was fading when player stick to upper wall - fixed.
- Geo-locating fixed for servers.